When:
May 16, 2019 – May 17, 2019 all-day
2019-05-16T00:00:00+02:00
2019-05-18T00:00:00+02:00
Where:
Emperor's Palace Convention Centre
64 Jones Road
Kempton Park
Cost:
1500
Contact:
Bussynet Admin
+27 11 074 7095
TECHNOLOGY IN EDUCATION CONFERENCE @ Emperor's Palace Convention Centre

In the beginning, the only form of employment available to people in this world was in agriculture. Then the industrial revolution changed all that; the discovery of science, minerals and the need for value addition has meant that people now work in industries that they never dreamed of just a few years back. Now that we have entered the Information Age where our children are digital natives, the pace of innovation has been so rapid that jobs the children will do tomorrow might not even exist yet. The challenge is in equipping the future generations with the right learning materials that will set them ready for the next digital wave – and to achieve this, our classrooms today will need to embrace technology in education.

Educational technology is the practice of facilitating learning and improving performance by creating, using, and managing appropriate technological processes and resources. Today’s generation of students are growing up in a digital world where using digital devices is a huge part of their everyday experience out of school. Through the internet, they have access to a wealth of digital content. With all of this so intrinsic to their ‘outside school’ experience, the challenge for the teaching profession is how to harness all this for learning within the classroom and at home. For instance, today’s generation of has much lower need for physical libraries, the traditional resource used by students half a generation ago. Learning styles are changing, and teachers need to adapt their teaching styles accordingly.

While questions have been rightly asked about the impact of ICT on learning outcomes, there have been tangible results, which have seen students benefiting through engagement, motivation, independent learning, parental engagement; student and staff attendance and punctuality. Technology gives learners an opportunity to try again; without the embarrassment of being laughed at after failing the first time. It’s engaging.

With the overriding emphasis being on outcomes, technological advancement in education should not be judged in and of itself; but rather in the way in which it adds value to the classroom. The focus needs to be on the learner’s interaction with technology – not the technology itself. It needs to be recognised as ecological rather than additive or subtractive. The use of hardware and software like computers, projectors, holograms, virtual reality, cloud technology and biometrics should be able to aid educators in delivering the end-product to the students.
Effective technology use deploys multiple evidence-based strategies concurrently (e.g. adaptive content, frequent testing, immediate feedback), as do effective teachers. Using computers or other forms of technology can give students practice on core content and skills while the teacher can work with others, conduct assessments, or perform other tasks. Through the use of educational technology, education is able to be individualized for each student allowing for better differentiation and allowing students to work for mastery at their own pace.

Against this background, the Technology in Education Conference was organised to look at the principles and processes of introducing technology in the classroom, and find ways technological innovation will benefit today’s students. To be held at the Emperors Palace Convention Centre on the 16th and 17th of May 2019, the conference will bring together policy makers, educators, technologists and elementary education experts to plot the best way forward in the education of the future leaders.

EXHIBITION SPACE IS AVAILABLE

Objectives

  • To learn the benefits of technology in education
  • To explore ways of balancing between technology and socialisation
  • To find ways of bringing educational technology to all children at low cost
  • To learn from successful case studies around the world and come up with models that work locally
  • To find ways of integrating technology in the classroom, as a core value, not just a supplement

Speakers

Ronelle Klinck

Microsoft

Ronelle Klinck

Teacher Engagement Manager
Dr Bill Price

GLOBAL AFRICA INSTITUTE OF LEADING

Dr Bill Price

Chief Executive Officer
Myles Thies

EIFFEL CORP

Myles Thies

Director; Digital Learning Services
Riaan Van der Bergh

GAUTENG FEDSAS

Riaan Van der Bergh

Education Technology Manager
Vusi Maseko

SOUTH WEST GAUTENG TVET COLLEGE

Vusi Maseko

Manager e-Learning
Heinrick Dirk

VIA AFRIKA

Heinrick Dirk

Professional Learning Officer
Tshepo Ditshego

FUNDI

Tshepo Ditshego

CEO
Kopano Ntsoane

MODERN GAMING

Kopano Ntsoane

Chief Executive Officer
Mala Suriah

FUNDI

Mala Suriah

Chief Marketing Officer
Nicholas Krul

SIS GLOBAL

Nicholas Krul

Business Development: Education
Zaheerah Pochee

iSCHOOLAFRICA

Zaheerah Pochee

Facilitator
Laura Jelly

iSCHOOLAFRICA

Laura Jelly

Inclusion Facilitator
Bronwyn Desjardins

St Stithians College

Bronwyn Desjardins

Educational Technology Coach
Wesley Lynch

SNAPPLIFY

Wesley Lynch

CEO

Target Audience

Educators, Teachers, Educational Policy advisors and makers, Universities, Learning Institutions, Early Child education and development, Educational Technology and Psychology, Instructional Specialists, Edtech Specialists, Gaming Experts, Curriculum designers, School board, Parents and students, Early childhood education, Life-long education, Special education, University/Research institutions, Local government, Policy makers, HR/Corporate training, New business development, IT, After/Cram schools, Correspondence services, Startups, VC/Investors, Tech Directors, Library Media Specialists, Tech Support Staff, CTO

Target Sectors

  • Digital Learning & Teaching Platforms
  • ICT solutions and infrastructure
  • M-Learning Platforms & Apps
  • Content and Content Management Platforms
  • Tablets, devices, PCs and Laptop manufacturers and suppliers
  • Government Departments
  • Municipalities
  • Classroom equipment and hardware service providers
  • Assessment & Communication Platforms
  • Security and Access control
  • Management, Finance and Administration
  • Special Needs and inclusive education solutions

Areas of Interest

  • Advanced Classroom Technology
  • Animation and 3D Systems
  • Games & Simulations
  • Blended Learning
  • ICT in Education
  • Computer Software on Education
  • Managed Learning Environments
  • Digital Identity Management
  • Online and mobile Learning
    Digital Libraries and Repositories
  • Digital Media in Education
  • Mobile Technologies
  • Digital Storytelling/Video
  • Security and Data Protection
  • Social Media in Education
  • Technology-Enhanced Evaluation and Assessment
  • User-Generated Content

 

Technology In Education - Download Registration Form (46 downloads)